Cheat Codes and Trainer for Transport Fever 2 - Instruction, Guidance and Tips for Transport Fever 2

Transport Fever 2

Transport Fever 2 is a single-player business-assumption video game released in 2019 for Microsoft Windows and Linux and In 2020 For macOS. Transport Fever 2 is a third main instalment in the Transport Fever franchise and like the previous gameplay, this part also focuses on the transport revolution of the past 15 decades. This game has some features like a sandbox mode, a map editor and mod tools. The rating of this game is 4.5 stars out of 5 and is loved by players and got fairly positive reviews. Our guidance through this game will help you playing the game and having more enjoyment.

Cheat Codes and Trainer for Transport Fever 2

Firstly, you have to Activate the Debug mode by following these simple steps:


In the setting.lua, change the according to value to “debugMode = true”

OR 

You can just simply toggle the option in the game’s advanced option.


Once you’ve done this, this will unlock the following hotkeys


AltGr + a

Reload sound sets

AltGr + g

Toggle GUI visibility

AltGr + l

Toggle Lane visibility

AltGr + m

Add 500k money to the account

Other Cheat Codes

LShift + F1

Prepare

LShift + F2

Game speed 10x

LShift + F3

Game speed 50x

LShift + F4

Game speed 100x

LCtrl + F1

Minimum 50 Million Money

Instruction, Guidance and Tips for Transport Fever 2

Step by step instructions to Make Money

  1. Money is acquired by shipping travellers and load. 

  2. The quicker individuals and load travel, the higher the income. 

  3. The farther individuals and payload travel, the higher the income. 

  4. For reasons for income figuring, distances are estimated "as the crow flies" between the get point and the drop-off point. 

  5. Empty vehicles aren't acquiring any income so limit the segment of the time vehicles run unfilled. 

  6. One strategy for doing this is to have vehicles that convey crude materials convey completed products on their return venture (or possibly a segment of it) 

  7. When building complex organizations, a forthright venture is for the most part required. This may bring about misfortune for the two or three months, yet may take care of later. 

  8. If you run out of cash, you can get more in the account window. Be mindful that you need to pay interest, so it's a smart thought to repay as before long as could be expected. In Hard Mode loan costs are higher.

Step by step instructions to Enable Megalomaniac Mode: 

A snappy guide on the most proficient method to empower bigger guide sizes 

How to enable

To empower test map sizes you HAVE to go into your game documents furthermore, altering your settings in your nearby steam envelope. 

Pathfinding

  1. Open File traveler >This PC->Local Disk (C:)- >Program Files (x86)- >Steam->userdata->(Your Steam ID)- >1066780->Local 

  2. Open the settings text with a scratchpad 

  3. Hit CTRL+F and type in exploratory 

  4. Replace False to True 

  5. File>Save You ought to have the option to dispatch the game and start a free game and see the egotist setting just as the 1:5 setting.

Instructions to Change Settings for Mods

I will make a guide on the best way to change the Mod Settings, as there are frequent inquiries regarding it and numerous mods are utilizing them. 

Basic Idea

Everybody plays Transport Fever as indicated by their desires and needs to alter the mods. Hence, there were (and still are) a few mods with a few forms, albeit just one worth is changed. Tragically, there is still no authority system to execute choices for mods. 

ModUtil from Merk

Fortunately, Merk from this site. The local area made an idea for Mod Settings and a content with which mods can get to them: Mod Settings. Various sorts (valid/bogus, numbers, strings and tables) can be characterized, which are saved in the separate mod envelope in the record settings.lua. 

Change the Settings

Utilizing the CommonAPI 

The strategy I suggest and right now the easiest to use one is to utilize the GUI of the CommonAPI2. 


  1. To do this, follow this accurate strategy, in any case, settings may not be shown. Go to stack game and select a savegame that has enacted the mod, for which you need to change the setting or start another game and go to the mod rundown and actuate wanted mods. 

  2. Snap-on Mods at the upper left where CommonAPI is found. At that point click Mod Settings. A rundown with all enacted mods is currently shown. 

  3. All who uphold the settings have a catch in this segment. If you click on it, another window opens for the separate mod with all accessible settings and comparing portrayals. 

  4. Change the qualities as wanted. 

  5. Remember to save. 


The new qualities are then kept in touch with the record settings.lua, which implies that they apply internationally to this mod. Settings just for save games don't exist yet. 


You can change the qualities during the game, as well. Be that as it may, most mods will just respond to it after reloading. 


Manually in the file

I just prescribe this variation to experienced clients who have insight in dealing with the game documents and adjusting them. If you don't have a clue where the mod organizer is found, you ought to rather utilize the technique above. 


Open settings.lua, which is in the separate registry of the mod. It contains for example following LUA code. Here you can change the numbers or truth esteems physically. 


return { 

capacityFactor = 2, 

townDevelopInterval = 60, 

logging = valid, 

Disadvantages

  • No insurance against invalid worth reach. 

  • No portrayal/clarification. 

  • If you coincidentally enter the qualities erroneously, you can create punctuation blunders, which can prompt an accident or incapable settings.

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