
Red Dead Redemptions II
Red Dead Redemptions II is a multiplayer action-adventure game played from the third and first-person view. This game was released for PlayStation 4 and Xbox One on October 26, 2018, and in November 2019, was released for Microsoft Windows and Stadia. This game is the third main instalment in the Red Dead series. The game is set in an open-world climate highlighting a fictionalized adaptation of the Western, Midwestern, and Southern United States in 1899, during the last 50% of the Wild West period and the turn of the 20th century. The game highlights both single-player and online multiplayer parts, the last delivered under Red Dead Online. For the majority of the game, the player controls ban Arthur Morgan, an individual from the Van der Linde pack, as he finishes various missions direct situations with set targets to advance through the story; from the game's epilogue, the player controls John Marston, the playable hero of the game's archetype, Red Dead Redemption. Outside of missions, the player may unreservedly meander the game's intelligent world. The player may participate in the battle with foes utilizing scuffle assaults, guns, throwables, or explosives. Battle has been refined from the game's archetype, and remarkable new mechanics comprise double using and the capacity to utilize a bow. The player has conceded the capacity to swim as Arthur, yet not as John—a reference to the past game, where swimming prompted moment passing.
Cheat Codes for Red Dead Redemptions II
Complete Guidance, Tips and Instructions for All Red Dead Redemptions II
Respite the game and press Triangle to show the "Cheats List", at that point press Triangle again to enter cheat codes. Note: Some cheats expect you to meet sure in-game prerequisites before utilizing them. Also, empowering codes keep the game from being saved and prizes from being procured. It is prescribed to physically save the game before empowering cheat codes. Additionally, cheats are not case-delicate.
Endless ammunition
Enter "Bounty is the bluntest want" as a code to have limitless ammo. Note: Before this code can be initiated, you should buy the "New Hanover Gazette No. 27" paper in Valentine (Chapter 2).
Endless deadeye
Enter "Be ravenous just for prescience" as a code to have limitless deadeye.
Endless endurance
Enter "The fortunate be solid evermore" as a code to have limitless endurance. Note: Before this code can be actuated, you should buy the "Blackwater Ledger No. 68" paper in West Elizabeth (Chapter 5).
Weighty weapons
Enter "Ravenousness is American Virtue" as a code to open the Pump-Action Shotgun, Bolt Action Rifle, Mauser Pistol, and Semi-Automatic Pistol. Note: Before this code can be initiated, you should buy a Lamoyne paper in the wake of finishing the "Publicizing, The New American Art" mission (Chapter 3).
Straightforward weapons
Enter "A straightforward life, a delightful demise" as a code to open basic weapons.
Secrecy weapons
Enter "Demise is quiet" as a code to open secrecy weapons.
Strengthen wellbeing, endurance, and deadeye
Enter "You Seek More Than The World Offers" as a code to strengthen wellbeing, endurance, and dead eye. Note: Before this code can be enacted, you should buy the "New Hanover Gazette No. 36" paper (Chapter 6).
Full wellbeing, endurance, and deadeye
Enter "You thrive before you pass on" as a code to top off wellbeing, endurance, and dead eye.
Add $500
Enter "Covetousness is currently a prudence" as a code to add $500.
Every camp redesign
Enter "Offer" as a code to open every camp redesign.
All outfits
Enter "Vanity. Everything is vanity" as a code to open all outfits. Note: This code requires a paper to be actuated.
All plans
Enter "Eat of Knowledge" as a code to gain proficiency with all plans.
Uncover the whole guide
Enter "You Long for Sight yet See Nothing" as a code to uncover the whole guide. Note: Before this code can be enacted, you should buy a Lamoyne paper in the wake of finishing the "Blood Feuds, Ancient And Modern" mission (Chapter 3).
High honour
Enter "Ethicalness Unearned isn't excellence" as a code to have high honour. Note: Before this code can be enacted, you should buy the "Blackwater Ledger No. 67" paper in West Elizabeth (Chapter 4).
Reset honour balance
Enter "Everything is balance" as a code to reset honour balance.
Increment needed level
Enter "You need discipline" as a code to build your needed level.
Abatement needed level
Enter "You need opportunity" as a code to diminish your needed level.
Increment horse holding
Enter "My realm is a pony" as a code to expand horse holding.
Increment horse whistle range
Enter "Better than my canine" as a code to expand the horse whistle range.
Make cart
Enter "Keep your fantasies light" as a code to make a cart.
Make bazaar cart
Enter "Would you be more joyful as a jokester?" as a code to make a carnival cart. Note: Before this code can be actuated, you should buy the "Blackwater Ledger No. 73" paper in West Elizabeth (Epilog - Part 2).
Make racehorse
Enter "Run! Run! Run!" as a code to make a racehorse.
Make irregular pony
Enter "You need something new" as a code to make an irregular pony.
Make unrivalled pony
Enter "You need more than you have" as a code to make an unrivalled pony.
Make cart
Enter "Keep your fantasies basic" as a code to make a cart.
Make war horse
Enter "You are a monster worked for battle" as a code to make a warhorse. Note: Before this code can be actuated, you should buy the "Blackwater Ledger No. 72" paper in West Elizabeth (Epilog - Part 1).
Set Dead Eye Level 2
Enter "Improve me" as a code to set Dead Eye Level 2.
Set Dead Eye Level 3
Enter "I will be better" as a code to set Dead Eye Level 3.
Set Dead Eye Level 5
Enter "I look for and I find" as a code to set Dead Eye Level 5.
Become flushed
Enter "A moron on order" as a code to get tanked.
Endless cash
To get a limitless number of gold bars, just complete the accompanying strides after arriving at Chapter 2:
Go to "Limpany" (at the accompanying area), a torched town just marginally northwest of Flatneck Station. If you are in the Horseshoe Overlook camp, it is somewhat southwest.
Make a manual save (Pause Menu, Story, Save Game) so you can get back to a save record without the adventure, whenever wanted. Likewise, incapacitate autosaves to make this simpler (Pause Menu, Settings, General, Autosave Off).
Open the lockbox inside the torched Sheriff building, yet don't plunder a single thing from it. There should be a gold bar and letter inside. On the off chance that you don't see the letter, it is because you previously purchased the "Exceptional Horse Stimulant Pamphlet" from a Fence, and this endeavour won't work.
Take a gander at the gold so it shows the words "Gold Bar" in the base right corner. It is simpler in the first-individual view. While taking a gander at the gold bar, save the game, leave the game through the menu, at that point select "Resume Story" at the title screen (Pause Menu - Story - Save Game - Click Back - Story - Exit - Title Screen - Story).
You will produce someplace close by. Get back to the case, and the letter ought to be gone. There will currently be limitless gold bars in the case. Gather the most that you can convey (30 greatest, each is valued at $500 = $15,000 absolute).
Sell the 30 gold bars at a Fence for $15,000. For instance, at Emerald Ranch (closest one).
Rehash stages 3-6 however many occasions as wanted to get a limitless measure of cash. $15,000 is sufficient to last a full playthrough, however. After finishing the story, you get an extra $20,000, which is more cash than you will at any point need. So doing this once should do the trick. On the off chance that you wish to rehash the interaction, ensure you close and resume the lockbox to make the letter respawn. At that point, focus on the gold bar once more, save the game physically, quit out to the title screen, proceed, ride back to the lockbox, and get 30 gold bars once more. Note: This glitch was performed on an unpatched variant of the game. It will most likely at last get fixed. To keep away from not having the option to utilize this adventure, either don't put in new fixes before utilizing this endeavour or erase the patches. You can dodge patches being introduced by detaching from the web until you are prepared for the game to put in new fixes.
Simple Cigarette Cards
There are 144 Cigarette Cards in RDR2, comprising of 12 sets with 12 cards each. Getting one complete set is required for 100% fulfilment. To gather them all, you should initially begin the "Smoking And Other Hobbies" mission from an outsider at Flatneck station. It opens up after the "Who Is Not Without Sin" Chapter 2 story mission. One card for each set just opens up in the wake of tolerating this journey. To effortlessly gather all card rapidly and effectively, you need around $2,000 and between 10 minutes with a completely redesigned bag or an hour with a fundamental handbag. Complete the accompanying advances:
Go to any General Store (for instance, in Valentine).
Purchase Premium Cigarette Packs (Provisions - Tobacco - Premium Cigarettes).
Hold Circle to shut down the store book.
Press D-cushion Right to open the Satchel. Dispose of all Premium Cigarettes from your stock.
Purchase new Premium Cigarettes, dispose of them, and rehash. Note: To make this much simpler, pay the cigarettes off the rack and dispose of them there, at that point get them again not too far off without the list movement.
Continue to do this until you get each of the 144 Cigarette Cards. You can see the number you have gathered in the Compendium. Every Premium Cigarette Pack gives you one irregular card, yet you can simply continue to get them until you got all cards. In the wake of finishing the story, you get $20,000, which is all that anyone could need to purchase the cards. When you have every one of the 144 cards, mail them to the mission supplier at the mailing station. The most awesome aspects of utilizing this technique are the prizes you get from the mission supplier can get you more cash-flow than the cost of the cards, and you can sell copies at any Fence seller. You additionally don't need to go through roughly 15 hours going around to get these collectables.
Unlocking quick travel and free quick travel
There are three kinds of quick travel (and programmed horse travel) in Red Dead Redemption 2. After finishing Chapter 2: "Cash Lending And Other Sins" (given by Strauss), you will open the record. You would then be able to place cash in the giving box and redesign the camp. Purchase the two camp redesigns in the housing classification: "First of all" ($220) and "Next" ($325). The subsequent redesign opens a quick travel map behind Arthur's tent. In any case, this quick travel is only a single direction. It must be utilized to arrive at found towns, and it’s impossible to quick make a trip back to camp. There is a concealed component the game doesn't spread the word about. Place a waypoint marker anyplace on the guide, at that point begin riding out and about and hold the Touchpad to make your pony consequently race to the checked area. You would then be able to deliver the catch and pause while you travel to the checked area. Note: Predators and desperados can in any case hurt you en route - so keep an eye open. There is likewise quick travel from train stations and stagecoaches for $5 to $15, however, you can just go among towns and not to your camp. You can utilize this choice to arrive at the town nearest to your camp, and afterwards ride the remainder of the way.
Clear-cut advantages
Effectively complete the showed task or go to the recorded area to get the comparing clear-cut advantage:
Secret weapons
Algernon's Revolver: Complete the "Duchesses And Other Animals" Stranger mission to open it. Converse with Algernon Wasp in his shop in Saint-Denis to start this journey.
Calloway's Revolver: Collect it from Slim Grant, one of the duelist targets you will seek after by conversing with the author in the cantina in Valentine. He will send you on "The Noblest Of Men, And A Woman" Stranger mission to vanquish five duelists (Slim Grant is one of them). Converse with the Sheriff in Annesburg in Chapter 4-6 to discover Slim Grant's area.
Flaco's Revolver: Collect it from Flaco Hernandez, one of the duelist targets you will seek after by conversing with the essayist in the cantina in Valentine. He will send you on "The Noblest Of Men, And A Woman" Stranger mission to crush five duelists (Flaco Hernandez is one of them). Flaco can be found in his camp, which is situated close to Cairn Lake, outside Colter.
Granger's Revolver: Collect it from Emmet Granger, one of the duelist targets you will seek after by conversing with the author in the cantina in Valentine. He will send you on "The Noblest Of Men, And A Woman" Stranger mission to crush five duelists (Emmet Granger is one of them). Emmet Granger can be found at the residence east of Flatneck Station.
Micah's Revolver: Return to Micah's camp on Mount Hagen in the wake of finishing Epilog 2. Plunder Micah's frozen carcass to gather his remarkable pistol, found at the site of the last shootout in "American Venom".
12 PM Pistol: Collect it from Billy Midnight, one of the duelist targets you will seek after by conversing with the essayist in the cantina in Valentine. He will send you on "The Noblest Of Men, And A Woman" Stranger mission to overcome five duelists (Billy Midnight is one of them). Billy Midnight is available from the train station in Rhodes.
Otis Miller's (Gold) Revolver: It is found in a shrouded money box, in a little cavern north of Cholla Springs (along the northern mountains, west of Twin Rocks) in New Austin. To discover the cavern, you need two expedition maps. One guide piece is situated at the Hermit Woman's shack, east of the northernmost tip of Little Creek River in West Elizabeth. The subsequent guide piece is situated in Manito Glade lodge, only north of Annenberg. Note: The Golden Revolver is just accessible after you start the Epilog. The money box additionally won't show up until the two bits of the guide are gotten.
Uncommon Rolling Block Rifle: Collect it from the rifleman firing from the horse shelter toward the finish of the "Performers For Sport" mission.
Uncommon Shotgun: Collect it from the Hermit. The Hermit can be found in a cavern west of Hanging Dog Ranch. Somewhere down in the cavern, the Hermit will show up. You can converse with him up to multiple times. You need to stand by three in-game days between each visit. If you murder him, he will drop the shotgun.
Secret skirmish weapons
Old Tomahawk: It is discovered stuck in an objective on the east side of Calumet Ravine, east of the Wapiti Indian Reservation.
Prong Knife: It is discovered stuck in a dead bear, northwest of Hanging Dog Ranch.
Broken Pirate Sword: It is found on an island south of Saint-Denis. Utilize a boat to travel south from the southernmost extension into town.
Common War Knife: It is found in the cellar of Fort Brennand, a neglected stronghold outside Van Horn.
Twofold Bit Hatchet: It is found on a tree stump, northwest of Wallace Station.
Slashing Hatchet: It is found on a tree stump, by the southern shore of Moonstone Pond.
Tracker Hatchet: It is discovered stuck in a tree stump, south of Widow's Rock.
Jawbone Knife: Complete the "A Test Of Faith" Stranger mission to open it. The outsider can be discovered southwest of Horseshoe Overlook in New Hanover.
Rusted Double Bit Hatchet: It is found on a tree stump in Annesburg. Travel north from the coal burner.
Rusted Hunter Hatchet: It is discovered stuck in a tree stump, close to a shack somewhere between O'Creagh's Run and Elysian Pool.
Viking Hatchet: It is found in the Old Tomb zone, close to the skeleton in the middle, upper east from Beaver Hollow.
Wide-Blade Knife: It is found in the Beryl's Dream mine, west of Mount Shann. Cooperate with the explosives unclogger to clear the passage. The blade is in a dead body, somewhere inside.
Secret Vampire area
To experience a mysterious vampire, first, locate the five shrouded messages composed on the dividers in Saint-Denis. The five concealed messages can be found at the accompanying areas:
In the back street, north of the mail centre. It is found in the corridor behind the grass.
Discovered further north, in the curved passage impasse.
Found on the southern mass of the structure with the butcher and general store.
Found in a little patio behind an entryway close to the catcher's area.
Found on an enormous red structure north of the second "N" in Saint-Denis.
After discovering every one of the five scrawlings and adding them to your diary, you will draw a guide of the zone. The vampire will presently generate south of the congregation, down a back street. Stand by three days, at that point return around evening time to potentially experience the vampire. He shows up arbitrarily. Rest at the enormous cantina and check the back street south of the congregation, which appeared on your pentagram map. On the off chance that the children are not in the back street, the vampire will bring forth. If you get excessively near the vampire, he will execute you with a solitary blade assault.
Reward cutscene
Arrive at 100% game finishing to see a reward cutscene.
Jack Hall Gang treasure map chase area and arrangement
This expedition is essential for the "All That Glitters" Stranger mission in RDR2. It tallies towards the "Fortune Hunter" collectible assignment under the 100% agenda. The guide is purchased from Maximo in the wake of tolerating his "All That Glitters" mission. If you previously ransacked and slaughtered him, you can get it from any fence seller. You should then discover three fortune areas. The initial two are in reality maps that lead you to the following sign. The third area is the last fortune comprising of two gold bars. These can be sold at a fence seller for $1,000. This is a decent method to rapidly bring in cash from the get-go in the game (beginning in Chapter 2).
Noxious Trail treasure map chase area and arrangement
This expedition starts when you gather a guide in a lodge at Cairn Lake, as demonstrated in the video. It tallies towards the "Fortune Hunter" collectible undertaking under the 100% agenda. You should then discover three fortune areas. The initial two are in reality maps that lead you to the following sign. The third area is the last fortune comprising of four gold bars. These can be sold at a fence seller for $2,000. This is a decent method to rapidly bring in cash from the get-go in the game (beginning in Chapter 2).
All scaled down game areas
There are four scaled-down games: Blackjack, Dominoes, Five Finger Fillet, and Poker. You just need to begin playing every one of them briefly to get the "Leisure activity Horse" prize. You don't have to win, or even complete the match. After plunking down for a game, you can just stand up again and leave. You can monitor this at the delay menu under "Progress" - "Absolute Completion" - "Table Games". The smaller than normal games can be found in the accompanying areas:
Blackjack: Found in Rhodes (Saloon)
Dominoes: Found in Saint-Denis (Park)
Five Finger Filet: Found in Strawberry
Poker: Found in Saint-Denis (Saloon)
All Dinosaur Bone areas
Search the showed areas to locate each of the 30 Dinosaur Bones in RDR2. Dinosaur Bone is a kind of collectible expected to arrive at 100% fruition and is needed to finish the "A Test Of Faith" Stranger mission for Deborah McGuinness. None of them is missable. Be that as it may, eight are found in the New Austin zone, where abundance trackers will right away murder you until you have finished the story. So you should initially finish the game to gather every one of them. Continuously press L3 + R3 when close to them with a birds-eye to feature the Dinosaur Bones.
All Dreamcatcher areas
Search the demonstrated areas to locate each of the 20 Dreamcatcher in RDR2. Dreamcatchers are a sort of collectible that hang in trees. They can be gathered whenever after arriving at Chapter 2. None of them is missable. Approach the tree and hold Triangle to examine the Dreamcatcher. Press L3 + R3 to feature them in yellow so they are simpler to see. You can see the number of Dreamcatchers you found by going to the delay menu and exploring "Progress" - "Absolute Completion" - "Dreamcatchers". They add 2% to your absolute game finishing. Gather all Dreamcatchers to get the Ancient Arrowhead perk from the cavern behind the cascade at Elysian Pool. It makes your endurance keep going twice as long when utilizing the bow.
Every grave area
Search the demonstrated areas to locate every one of the nine graves in RDR2 and get the "Offering Appreciation" prize. Graves are a sort of collectible expected to arrive at 100% consummation. They just produce in the wake of finishing the story. So you should play through the story first before you can do this.
Timetable
Jenny Kirk - 0:05
Davey Callander - 0:55
Falcon Flies - 1:30
Arthur Morgan - 1:55
Susan Grimshaw - 2:43
Hosea Matthews and Lenny Summers - 3:30
Kieran Duffy - 4:13
Sean MacGuire - 4:37
All Legendary Animal areas
Search the showed areas to locate every one of the 16 Legendary Animals in Red Dead Redemption 2. Finding only five Legendary Animals is needed for 100% fruition. Notwithstanding, discovering every one of them is needed for the "Shallow" and "Zoologist" prizes, and it likewise gives you bunches of materials for knickknacks and charms, which open uninvolved advantages. After the bear chase with Hosea in Chapter 2, you get the Legendary Animals map from him (which can be seen in your Satchel under Documents). You can't finish every one of them until you have finished the story, as three are in a zone that is inaccessible until the Epilog. The Legendary "Giaguaro" Panther just brings forth after finishing the initial nine Master Hunter challenges. To locate the Legendary Animals, go inside the pursuit zone and ensure a note shows up in the upper left corner saying "You have entered Legendary Animal Territory. Chase this Legendary Animal by finding and reviewing hints." Only at that point pieces of information will produce, however, they appear aimlessly spots inside the pursuit zone. Press L3 + R3 to enter falcon vision and search for yellow "dust", which are the signs. Follow three of these "yellow residue" hints to discover the path that prompts the Legendary Animal. Don't simply arbitrarily wander the region, as you need to enact all pieces of information to get the creature to produce.
Course of events
Incredible Bharati Grizzly Bear - 0:05
Incredible Moose - 1:48
Incredible Beaver - 4:23
Incredible Boar - 6:38
Incredible Bull Gator - 8:48
Incredible Fox - 10:48
Incredible Coyote - 12:00
Incredible Big Horn Ram - 14:10
Amazing Elk - 15:59
Amazing Wolf - 18:13
Amazing White Bison - 20:08
Amazing Buck - 22:52
Amazing Tatanaka Bison - 25:03
Amazing Pronghorn - 27:03
Amazing Cougar - 29:30
Amazing "Giaguaro" Panther - 31:35
All Legendary Fish areas
Go to the showed areas to get each of the 13 Legendary Fish in RDR2. The accompanying aide tells all Legendary Fish and the best way to finish the "Fisher Of Fish" Stranger mission. You can just catch all fish in the wake of having finished the story because the New Austin locale won't be accessible before at that point. Complete the accompanying advances:
Stage 1. Acknowledge the "Fisher Of Fish" Stranger mission, which is accessible in Chapter 3, yet can't be finished until after the story.
Stage 2. Purchase Special Lures from the Bait Shop. Note: They are just accessible after tolerating the "Fisher Of Fish" Stranger mission.
Stage 3. Go to the showed fishing spots, get all fish, and mail them back to the journey provider through the mail centre.
Stage 4. Get back to the post office following a day to get a greeting from the mission provider; read it.
Stage 5. Get back to the journey provider and play his "A Fisher Of Fish II" follow-up mission.
To get Legendary Fish, prepare the Special Lure that is shown in the video (legendaries must be gotten with Special Lures). Try not to prepare any snare. The snare will pull in some unacceptable fish. Incredible Fish are just pulled in to Special Lures that coordinate their water type, however not to snare. Put the draw in water, and gradually reel it in until you get a nibble. When you get a nibble, reel it in rapidly, and pull the Left Analog-stand Up and Down. At the point when you pull the Left Analog-stick Down, you can see your character pull the casting pole up, which immediately pulls the fish towards you. Quit reeling when the fish is attempting to move away, or the line will split and it will move away. After getting the fish, take it to the mailing station and mail it. On the off chance that you lose the fish, it will, in any case, get shipped off the mail centre consequently and can likewise be sent later. Nothing is missable.
Course of events
Stage 1: Start "Fisher Of Fish" journey - 0:05
Stage 2: Buy unique baits - 3:03
Unbelievable Steelhead Trout - 3:28
Unbelievable Perch - 4:21
Unbelievable Muskie - 5:06
Unbelievable Longnose Gar - 6:00
Unbelievable Bullhead Catfish - 6:36
Unbelievable Lake Sturgeon - 7:03
Unbelievable Bluegill - 7:55
Unbelievable Chain Pickerel - 8:41
Unbelievable Sockeye Salmon - 9:21
Unbelievable Smallmouth Bass - 10:06
Unbelievable Rock Boss - 10:49
Incredible Redfin Pickerel - 11:34
Incredible Largemouth Bass - 12:02
Stage 3: Mail all fish to journey provider - 12:52
Stage 4: Return following one day to get greeting from mail centre; read it - 13:08
Stage 5: Return to journey provider, play "A Fisher Of Fish II" follow-up mission - 13:30
All Rock Carving areas
Go to the demonstrated areas to locate every one of the ten Rock Carvings in Red Dead Redemption 2. Rock Carvings are important for the "Topography For Beginners" Stranger side mission. They are likewise a collectible sort required for arriving at 100% finish. It is essential to finish this side mission for it to add to your game culmination. Simply finding the Rock Carvings doesn't add any game consummation - just finishing the mission does.
All gold awards list
The accompanying video shows the total Red Dead Redemption 2 gold decorations list necessities for each story mission from the in-game mission log. There are 104 complete missions (each has a gold award). Open 70 of the 104 gold decorations to get the "Gold Rush" trophy. The leftover 34 are not required for anything. Accordingly, you can choose the ones that are most straightforward for you. To get a gold decoration, you should finish all necessities in a similar run. Everything missions can be replayed from the mission log (stop menu - Progress - Story). The game doesn't show the prerequisites on the first playthrough, yet you can open the awards on the off chance that you know the necessities, which is the reason the video proves to be useful. You can save yourself a ton of time on replays and get them finished during your first playthrough.
100% consummation agenda
Coming up next is the finished Red Dead Redemption 2 100% agenda from the in-game advancement menu. It uncovers all that expected to arrive at 100% consummation in RDR2. Arrive at 100% culmination to get the "Best In The West" prize.
Complete All Story Missions
10 Stranger Missions Strands
5 Bounties
25 Chance Encounters
1 Bushwhacked
6 Gang Hideouts
1 Point of Interest
9 Graves
144 Cigarette Cards
30 Dinosaur Bones
13 Legendary Fish
All Exotics Tasks for Algernon Wasp
10 Rock Carvings
All Hunting Requests from Train Stations
1 Treasure Hunter Chain
20 Dreamcatchers
50 Animals Discovered
10 Pieces of Equipment Obtained
10 Species of Fish Caught
6 Gangs Discovered (Automatic from Story)
10 Breeds of Horses Discovered
20 Types of Plants Collected
48 Different Types of Weapons Used
Arrive at Maximum Health, Stamina, and Dead Eye
Arrive at Horse Bonding Level 4
9 Challenges Completed
5 Shacks Found
5 Legendary Animals Killed
4 Table Games Played
5 Ranters, Ravers, and Campaigners communicated with
1 Bath Taken (at Hotel)
1 Show observed
1 Theater visited
6 Recipes created: Craft 1 cooking formula, 1 tonic, 1 sort of ammo, 1 chasing thing, 1 pony care thing, and 1 weapon
4 Robberies: Coach Robbery, Home Robbery, Shop Robbery, Train Robbery
All outfits and apparel feature
The accompanying video shows what all the outfits and dress pieces look like in RDR2. The vast majority of them are purchased at general stores and tailors. Every town has various outfits accessible. The attire pieces are the equivalent across all merchants, however. Catchers offer uncommon creature ensembles that expect you to initially skin the creatures.
Simple "Man-made reasoning" prize
Effectively complete the "A Bright Bouncing Boy" Stranger mission questline given by Marco Dragic in Saint-Denis to get the "Man-made reasoning" prize. To finish it, do the accompanying advances:
Stage 1: Go to the beginning area and complete Marco's first mission - "A Bright Bouncing Boy – I". Note: You probably arrived at Chapter 4, and it is just accessible during the day.
Stage 2: Sleep until night for Marco's next mission to show up in the upper right corner of the guide - "A Bright Bouncing Boy – II". This is just accessible around evening time. On the off chance that it doesn't produce, rest a couple of more evenings and ensure you got that piece of the guide revealed. You will discover a structure with an enormous pinnacle. The front entryway is shut, however, you can experience the indirect access and meet Marco Dragic inside. You at that point need to help him put three poles in the ground to accumulate power from lightning.
Stage 3: After two days, get back to Marco Dragic's lab from the past journey. He will be dead on the floor, and you will get the prize, just like his electric light as a prize. You can make a camp utilizing the thing haggle to propel time. In the wake of dozing twice, you should stand by five minutes (ongoing) before you can rest once more.
Simple "Bolted And Loaded" prize
Go to any gunsmith (set apart on guide in towns), like the one in Valentine. Address the gunsmith. Select any weapon and pick the "Segments" choice. Change each segment to get the "Bolted And Loaded" prize. For instance, the fundamental Double-Action Revolver has the accompanying four segments: Grip, Barrel Length, Barrel Rifling, and Iron Sights. It costs a couple of dollars to change these, however, you can make a manual save before doing this and reload it a short time later to get your cashback.
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