Cheat Codes and Trainer for Horizon Zero Dawn - Location Guidance for the Game Horizon Zero Dawn

 

Horizon Zero Dawn

Horizon Zero Dawn is an adventurous role-playing game released in 2017 for PlayStation 4 and in 2020 for Microsoft Windows. In this game, the athlete paly as Aloy who was a hunter in a world full of Machines where she wants to know about his past. The athlete will be provided ranged weapons, stealth and a spear to defeat mechanical enemies and others. There’s also a skill tree which provides the athlete with new abilities and bounces. The athlete will be allowed to explore the open world and discover locations. Play yourself and enjoy the game with these cheats codes and trainer that can help you in various situations.

Cheat Codes and Trainer for Horizon Zero Dawn

Cheat Codes Effect


Num 0 : Prepare

Num 1 : Free item + ammo usage

Num 2 : Godmode

Num 3 : Always full healing energy

Num 4 : 1,000 Bonus Shards (buy, sell, collect)

Num 5 : Easy Craft (ignore items)

Num 6 : Infinite Oxygen

Num 7 : Infinite concentration

Num 8 : Freeze timer (hunting missions)

Num 9 : Stealth

Alt + F2         : Fill experience

Alt + F3         : +10 Skillpoints

LCtrl + F1 : Time of day +2h

LCtrl + F2 : Time of day -2h

LCtrl + F3 : 0 Skillpoints

LCtrl + F6 : Very low health (max 25%)

LCtrl + F7 : Low health (max 50%)

RCtrl + F2 : Godmode hacked robots

RCtrl + F3 : Easy kills

Location Guidance for the Game Horizon Zero Dawn

Infinite very rare (purple) mods

Go to the Scrapper site found west of the campfire during the "A Seeker At The Gates" fundamental journey. When you approach the "A Seeker At The Gates" primary journey (soonest you can arrive at this zone), head out northwest to arrive at the pit fire, at that point continue west (follow the waterway) to arrive at the Scrapper site. This is a similar region where Aloy saved the man that fell when she was youthful. While at the Scrapper site, stow away and slaughter the Scrappers while staying subtle. Plunder the Scrappers to get two extremely uncommon mods (+42-43% Corruption Coil and +38% Handling Coil, +37% Damage Coil, or +35% Shock Coil) that can be utilized to update your weapons and covering. You can likewise offer these mods to improve weapons. These mods are helpful from the get-go in the game, permitting Aloy to turn out to be ground-breaking in the early game. Quick travel or run back to the campfire. Utilize the campfire to save, at that point quit the game. Proceed with the game in the wake of stopping, and get back to the Scrapper site. Slaughter the Scrappers to get the uncommon mods once more. Rehash this cycle however many occasions as wanted. This equivalent endeavour can likewise be utilized in different regions of the game where foes consistently drop exceptionally uncommon things.

Easy XP, shards, and very rare mods

To start with, get the "Golden Fast Travel Pack" for endless quick travel. At that point, go to the campfire quickly west of the Thunderjaw site. When you bring forth, utilize your Tearblast bolts to effortlessly obliterate the parts on the Thunderjaw. You just need one bolt for the segment on each side. Whenever you have thumped the two parts off, get the close by Disk Launcher and continue to shoot it at the Thunderjaw. Once there is no ammunition remaining, get the second Disk Launcher and shoot it at the Thunderjaw to annihilate it. You will get heaps of XP, shards, and exceptionally uncommon (purple) mods for murdering it. In the wake of gathering the plunder, run back to the campfire you generated and press Triangle to snappy save the game. At that point, hop off the edge of the guide to commit suicide. This is faster than quick going to and fro. You will at that point bring forth back at the pit fire and Thunderjaw will have respawned. Rehash this interaction however many occasions as wanted. You can get around 30,000 XP and 3,000 shards at regular intervals utilizing this endeavour.

Getting the best weapons

Get each of the 15 Blazing Sun Marks (gold awards) across the five Hunting Grounds Trials. Give the Sun Marks to Aidaba in the Hunter's Lodge of Meridian to get three fortune boxes. Open them in your stock to get the accompanying three weapons: Lodge Blast Sling (shoots incredible explosives for high harm), Lodge Ropecaster (most grounded rope caster in the game with the most tear trait), and Lodge War Bow (natural bow that shoots debasement, stun, and freeze bolts). These weapons can't be purchased from dealers. You likewise get four prizes for finishing all the Hunting Ground Trials with Blazing Sun Marks.

Secret Shield-Weaver outfit/armour

Locate every one of the five Power Cells and take them to the Ancient Armory fortification (set apart as a side journey) to open the Shield-Weaver outfit/protective armour and "Got The Shield-Weaver Outfit" prize. This defensive layer is amazingly ground-breaking and makes you invulnerable until it begins blazing red. It retains each kind of harm, in any event, falling harm. At the point when it turns red, go into a cover for a couple of moments to make it re-energize. You can take a great deal of harm before it gets red, which makes the game a lot simpler.

Secret Tearblaster Weapon

Effectively complete the "Chasing For The Lodge" task, which is consequently opened after getting Half Sun Marks in three Hunting Ground Trials. At that point, effectively complete the "Tracker's Blind" follow-up side journey, which is naturally opened in the wake of finishing the "Chasing For The Lodge" task (mark it in your journey log), to open the Tearblaster treasure box as a mission reward. You can discover it under "Stock", "Fortune Boxes", "Tearblaster Weapon Box". Although this journey line isn't a mystery, the weapon can undoubtedly be ignored among the numerous other prize boxes. It is a decent weapon for right on time to mid-game. It shoots compacted air, detaching machine segments, defensive layer, and weighty weapons in a single hit. Use it against foes that convey weapons on their backs, at that point utilize their weapons against them (particularly the enormous Thunderjaws are not difficult to slaughter along these lines). It is additionally acceptable against flying foes to take them out of the air or shoot machine segments with liquids that will at that point detonate. The Tearblaster paralyzes most adversaries in a couple of hits. They at that point tumble to the ground for a couple of moments where you can circle back to a basic lance hit. The reach is exceptionally restricted, practically identical to a sawed-off shotgun.

Infinite Fast Travel

To quickly go to and from any found campfires or settlements, you need the "Quick Travel Pack" thing. You can make the Fast Travel Pack by choosing "Creating", "Travel", "Pack" on the menu. It costs 15 Ridge-Wood, 1 Fatty Meat, and 1 Bony Meat to make each "Quick Travel Pack". To quick travel, a limitless number of times without utilizing bunches of creating materials on Fast Travel Packs, buy the "Brilliant Fast Travel Pack" from a merchant. It isn't excessively costly and can be opened genuinely right off the bat in the game. Go to Meridian City and converse with the Hunting Goods vendor in the market square to buy the Golden Fast Travel Pack under the Resources tab. It costs 50 Metal Shards, 1 Fox Skin, and 10 Fatty Meat. You can get the Rare Fox Skin and Fatty Meat by chasing foxes. Press R3 to examine your environmental factors for creatures. It takes 5-10 fox slaughters for it to drop. They are regularly in woods (green regions on the guide). The Golden Fast Travel Pack costs significantly over a Fast Travel Pack, however, it is well justified, despite any trouble. It is not entirely obvious this upgraded thing at the lower part of the vendor's assets list. Each pit fire that was recently found is accessible for quick travel. The Golden Fast Travel Pack devours one asset thing space. Simply keep it in your stock and every one of your movements will be free. This saves a great deal of time throughout the game.

Getting a Permanent Mount

One component in the game is that you can supersede certain machines and use them as a mount. You would then be able to ride them like a pony, which makes exploring the colossal open world a lot snappier. Regularly when you get one of these machines, it will, in the long run, vanish because float over the zone on the world guide and press D-cushion Down to see the various layers. Spot a marker by squeezing X at a similar area as demonstrated in the video. At that point, go to "Game Settings" (press Options) and empower the "Waypoint Pathfinding" alternative. This gives another waypoint each couple of meters to direct you through structures. This is particularly valuable for the second Power Cell on the twelfth floor of the "Creator's End" fundamental journey. On the off chance that you make them during the story, simply follow the fundamental mission markers to consequently arrive at the regions.


1. - Area: All-Mother ("The Womb Of The Mountain" main quest): It is found in a side room on the correct side after awakening in the mountain (first floor). Hunker through the opening in the divider to arrive at it. If you miss it, this region gets bolted until finishing "The Heart Of The Nora" principle journey, which is toward the finish of the story.


2. Area: Maker's End ("Maker's End" main quest): It is found at the very top of the tower (12th floor).


3. Area: The Grave Hoard ("The Grave Hoard" main quest): It is found on the third floor, in the wake of tackling the ring puzzle to open the bolted entryway. It is behind the bolted entryway; you will walk directly into it. You need to open this entryway and address the riddle as a component of the story. It is not difficult to find this Power Cell.


4. Area: GAIA Prime ("The Mountain That Fell" the main quest): It is found on the third floor. In the wake of experiencing the initial segment of the structure, you will head outside and need to rappel down. Before rappelling down, hop down to one side on the rocks to discover it in the shrouded purple zone.


5. Area: Ruins ("Free Roam" main quest): These are the remains from the preface of the game, where youthful Aloy tumbled down. One of the entryways would now be able to be gotten into with the lance. When taking a gander at the guide, it is found on the first floor in the purple territory at the base right corner.

After discovering every one of the five Power Cells, go to the Ancient Armory dugout. It is set apart as a side mission. Supplement the five Power Cells and tackle the ring puzzle to get the protective layer. Open the Shield-Weaver Outfit Treasure Box in the stock screen to prepare the reinforcement.

All Grazer Training Dummy Locations

Search the demonstrated areas to locate each of the 23 Grazer preparing fakers in the Nora locale and get the "Brought down 23 Grazer Dummies" prize. They appear as though deer made of straw, with a bow preparing objective on them. You can push them over with your lance. They are normally close to campfires. Every one of them is at named map areas, generally at towns/settlements and two crook camps. Nora Region is the frigid beginning zone, including the north-eastern cold parts. This district closes where the desert starts.

All Ancient Vessel locations

Search the demonstrated areas to locate every one of the 12 Ancient Vessels and get the "All Ancient Vessels Found" prize. You can purchase a guide at any shipper to show their overall areas. This doesn't give the specific area, just an unpleasant inquiry region. Press R3 to check for antiquated rubble. At that point, search the heap of rubble to locate the Ancient Vessel. In the wake of discovering each of the 12 Ancient Vessels, take them to the collectibles trader in Meridian to get 1,500 metal shards and a few adjustments. This is a quick method to bring in cash. Every Ancient Vessel has its interesting name that you can see in the journal (press Touchpad), which likewise shows the number of you has found. The collectibles are not consequently saved. You should initially arrive at a designated spot or pit fire to save advancement. None of them is missable. You can free meander in the open world and get them whenever.

1. Arches - 0:05
2. Wayfarers - 0:33
3. Dronehop - 0:47
4. KZ - 1:05
5. USRC - 1:23
6. Miriam - 1:43
7. Fard - 1:59
8. Jomei - 2:17
9. Odyssey - 2:34
10. Sterling-Malkeet - 2:52
11. Metallurgic - 3:08
12. Thunderheads - 3:26

All Banuk figure location

Search the demonstrated areas to locate every one of the six Banuk figures/Arnak's figures and get the "All Banuk Figures Found" prize. You can purchase a guide at any shipper to show their overall areas. This doesn't give the specific area, just a harsh hunt territory. These figures are on peaks and require a long ascension. There are normally a few markings on the stones close by to show you the climbing way. The figures look like minimal straw creatures. In the wake of discovering every one of the six, take them to the collectibles trader in Meridian to get 1,500 metal shards and a few alterations. Each Banuk figure has its novel name that you can see in the journal (press Touchpad), which additionally shows the number of you has found. The collectibles are not consequently saved. You should initially arrive at a designated spot or pit fire to save advancement. None of them is missable. You can free meander in the open world and get them whenever.

All Metal Flower locations

Search the demonstrated areas to locate every one of the 30 Metal Flowers and get the "All Metal Flowers Found" prize. You can purchase a guide at any shipper to show their overall areas. This doesn't give the specific area, just a harsh pursuit of territory. Press R3 to examine for the blossoms, at that point gather them. In the wake of discovering each of the 30 Metal Flowers, take them to the collectibles shipper in Meridian to get 3,000 metal shards and a few purple changes. Each Metal Flower has its exceptional name that you can see in the scratchpad (press Touchpad), which likewise shows the number of you has found. The collectibles are not consequently saved. You should initially arrive at a designated spot or campfire to save advancement. None of them is missable. You can free wander in the open world and get them whenever.

1. Mark I (B) - 0:05
2. Mark I (A) - 0:39
3. Mark I (C) - 1:27
4. Mark I (F) - 1:45
5. Mark I (D) - 2:11
6. Mark I (E) - 2:29
7. Mark I (G) - 2:47
8. Mark I (H) - 3:08
9. Mark I (I) - 3:25
10. Mark I (J) - 3:40
11. Mark III (C) - 4:00
12. Mark II (B) - 4:23
13. Mark II (A) - 4:44
14. Mark II (E) - 5:00
15. Mark II (C) - 5:15
16. Mark III (J) - 5:35
17. Mark III (H) - 5:50
18. Mark III (I) - 6:06
19. Mark III (B) - 6:33
20. Mark III (A) - 6:47
21. Mark III (F) - 7:06
22. Mark III (D) - 7:49
23. Mark III (E) - 8:09
24. Mark III (G) - 8:52
25. Mark II (J) - 9:05
26. Mark II (I) - 9:20
27. Mark II (H) - 9:53
28. Mark II (D) - 10:11
29. Mark II (F) - 10:34
30. Mark II (G) - 10:54

All Tallneck locations

Search the showed areas to locate every one of the five Tallnecks. Climb and abrogate every one of the five to get the "All Tallnecks Overridden" prize. They are the biggest machines in the game and appear to be like a Brachiosaurus. They are strolling around and around a predefined territory. There is consistently a tall structure, incline, or rock you can use to bounce onto their neck. You should then scale to arrive at their head. While on their head, hold Triangle to abrogate them and clear the mist from the separate guide zone so you can see all guide symbols. After doing the initial not many story missions, you will arrive at the region with the main Tallneck. After that, you can get the excess ones whenever. Some of them are in regions with undeniable level adversaries - so be cautious. Either surge past those adversaries or stand by until you are Level 20 or higher.

All Vantage Datapoint locations

Search the demonstrated areas to locate every one of the 12 Vantage Datapoints and get the "All Vantages Found" prize. You can purchase a guide at any vendor to show their overall areas. This doesn't give the specific area, just a harsh pursuit region. The Vantage Datapoints are in high stages neglecting enormous open territories. You should typically ascend mountains or rocks to contact them. There is consistently a stockpile box directly close to them that contains a nice measure of metal shards. This makes them a decent asset for some speedy cash. They appear as though a purple symbol when you go close to them. Press R3 to initiate them. This will permit you to investigate the past and show you what the game world resembled on old occasions. Every Vantage Datapoint has its exceptional name that you can see in the note pad (press Touchpad), which likewise shows the number of you has found. The collectibles are not consequently saved. You should initially arrive at a designated spot or campfire to save advancement.


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