Tips and Cheats for Ghost of Tsushima - Trophies Guidance for Ghost of Tsushima

Ghost of Tsushima

Ghost of Tsushima is a third-person adventurous game released on July 17, 2020, for PlayStation 4. The game takes you to the world of Ghosts where you also control  Jin named Sakai, who was a Samurai of Tsushima Island and got a job to protect the island from Mongols when they attacked his island for the very first time. The athlete will be provided with some weapons such as tachi for defeating enemies. The multiplayer mode of this game is also released where you can play the whole game with your companion having more fun and enjoyment. The game is so much fun to play and will be more with these cheats and tips that we provide you below. Hope it’ll work.

Tips and Cheats for Ghost of Tsushima

Continuously Hunt Down Wild Bears or Bears 

Ensure that at whatever point you experience wild hogs or bears you generally chase them down. Significantly, you do as such as they are the primary wellspring of hunter skins which you should update your protective layer. Wild hogs will charge you on the off chance that you are walking and running if you are riding a horse, they can undoubtedly be managed to utilize the short bow. Try not to confront bears in the skirmish, they can be effectively brought down from distance utilizing a long bow which can be gotten using a Mythic Tale from Act 1.

Open Ghost Weapons 

In Ghost of Tsushima, you will consistently open new Ghost Weapons for Jin every time his Legend develops. These are ground-breaking weapons that Jin can utilize generously to get a favourable position to either outmanoeuvre or slaughter foes. The main Ghost Weapon you open will be the Kunai tossing blades which are especially successful for amazing foes and for bringing down Mongol canines and birds. The following is a rundown of the multitude of Ghost Weapons that are accessible in Ghost of Tsushima. 


  • Kunai 

  • Black Powder Bomb 

  • Smoke Bomb 

  • Sticky Bomb 

  • Wind Chime 

Quest Bodies for Ammo and Supplies 

As you progress in Ghost of Tsushima you will wind up with different sorts of ammunition types and consumables that you should top up (bolts, tossing blades, and bombs). Make sure to look through the assortments of crushed foes as they will regularly have these things. Significantly, you do this at each chance as you mustn’t end up coming up short on alternatives in a foe station or a multistep mission.

Do the Mythic Tales Side Missions 

Mythic Tales in Ghost of Tsushima are exceptional side missions that you can attempt that offer you the chance to acquire a capacity or a thing straight out of Ghost of Tsushima: Legends. It is beneficial to finish the Mythic Tales side missions to get them as they are amazing increments to your weapons store. 

Improve Jin's Abilities by Exploring 

The island of Tsushima is loaded with valuable things to find that will improve Jin's capacities here and there. These spots of revenue will be marked on the guide by a question mark until you have researched them. Places of worship reward you with new charms which are things that award buffs to Jin's capacities, Fox Dens give you extra appeal spaces, Hot Springs increment Jin's wellbeing, and Bamboo Strikes are areas where Jin can rehearse his sword abilities. Each side of the road trap you figure out how to endure while crossing the guide will expand Jin's Legend which will procure you Technique or Skill focuses.

Open Side Missions 

In Ghost of Tsushima, there are various side missions (Tales of Tsushima) that empower you to open things, for example, outfits, assets and XP. A portion of these side missions you will discover normally as you investigate yet a significant number of them will expect you to converse with individuals in towns and centres that have a discourse bubble looming over them to open. You will locate that these discourse bubbles don't generally seem except if you draw near. There is an aggregate of 61 side missions in Ghost of Tsushima, which show up as silver symbols on the guide. 

Focus on Defending Over Attacking 

Jin's wellbeing bar gets going smallt so it is significant that you focus on protecting over assaulting. This implies accurately utilizing repels, wonderful repels, and evades during a battle to try not to take harm and discover openings from which you can give some harm to the adversary. Continuously focus on your adversaries developments so you can exploit their missteps.

Jin's Armor Guide 

The most effective method to Unlock Jin's Armor 


In Ghost of Tsushima, there are various armours you can open for Jin, all of which accompany various advantages like boosting wellbeing, harm, secrecy, arrow based weaponry, etc. Recorded underneath are the various armours alongside how to open every one of them, and their advantages. 

Broken Armor 

Jin will begin the game wearing this protective layer. 

The Broken Armor offers no rewards and is simply restorative. 

Ronin Attire 

You will get this through fundamental story movement when you complete the Blood On The Grass story. 


  • Reduces foe location speed by 20%. 

  • 30% increment to Melee harm. 

  • After leaving pampas grass while hunkered, adversaries will be altogether slower to det.

Do the First Two Missions 

Significantly, you oppose the enticement of hurrying off into Tsushima's huge open-world when the game lets you and rather complete the initial two missions. Neglecting to do so will bring about you not getting the bow and your foe recognizing listening sense which is both bolted behind these initial two missions. Having these two instruments available to you is essential because without them you will do not have a gone assault choice and the capacity to find foes far out. 

Pick the Correct Stance in Combat 

As you progress through Ghost of Tsushima Jin will in the end open four battle positions which are essential methods for changing how you hold your Kitana to make weighty assaults more powerful against particular sorts of foes. Every position is especially viable against a particular adversary and exchanging between positions by squeezing R2 on your regulator with the goal that you are in the correct position for the correct foe will empower Jin to effectively get through a foe's watchman and finish a battle rapidly.

Utilize the Guiding Wind when Exploring 

At the point when you are investigating Ghost of Tsushima you should focus on your environmental factors as they will give you hints that can prompt focal points. These clues remember smoke for the skyline or baffling looking trees. Utilize the Guiding Wind to help explore towards your present evenhanded, the Guiding Wind is a navigational guide utilized by Jin Sakai to help find the island of Tsushima and every last bit of its' privileged insights and collectables. 


Focus when Climbing Cliffs 

Although climbing bluffs in Ghost of Tsushima are basic mechanics it is something you need to focus on as a fall can without much of a stretch slaughter Jin. Scaling a bluff is straight forward however moving down is significantly more confounded and hazardous as you need to continually search for the R2 brief that demonstrates a protected climbing way. Later in the game, you will want to open the Safe Landing Technique which will permit Jin to endure most falls while climbing precipices.

Location Guidance

All duel areas 

Go to the showed areas to locate every one of the 25 duels (manager battles) in Ghost Of Tsushima. Win all duels to get the "There Can Be Only One" prize. None of the duels are missable. You can do every one of them in a free meander in the wake of finishing the story. It doesn't make any difference which exchanges and finishing you pick during the story. After freeing every single Mongol Territory, they will appear as question marks on the guide.

Timeline

1. Khotun Khan - 0:05
2. Ryuzo - 0:30
3. General Temuge - 2:51
4. Ryuzo (2nd Encounter) - 3:57
5. Khotun Khan (2nd Encounter) - 5:49
6. Lord Shimura - 8:15
7. Yasumasa - 11:08
8. Hirotsune - 13:20
9. Tomotsugu - 15:11
10. Kiyochika - 17:40
11. Kanetomo - 19:15
12. Warlord Harunori - 21:45
13. Warlord Dogar - 23:08
14. General Bartu - 24:19
15. General Dogshin - 25:58
16. Kaede - 27:40
17. Yasuhira Koga - 20:47
18. Tengu Demon - 30:08
19. The Spirit of Yarikawa - 31:28
20. Kojiro - 33:05
21. Bettomaru - 34:43
22. Jinroku - 36:11
23. Masako - 37:00
24. Altan - 38:24
25. Sanetoki - 39:21

All Pillars Of Honor areas 

Search the showed areas to locate every one of the 23 Pillars Of Honor in Ghost Of Tsushima and open extra vanity gear things. None of the Pillars Of Honor is missable. You can in any case discover every one of them in a free meander after finishing the story. It doesn't make any difference which discoursed and finishing you pick during the story. After freeing every Mongol Territory, they will appear as question marks on the guide. 

All Singing Cricket areas 

Search the demonstrated areas to locate each of the 20 Singing Crickets in Ghost Of Tsushima. Discovering five Singing Crickets is needed to get the "Lament Of The Fallen Forge" prize. You likewise open new woodwind melodies at 5, 10, and 20 Crickets found. None of the Singing Crickets is missable. You can in any case get every one of them in free meander in the wake of finishing the story. It doesn't make any difference which discoursed and finishing you pick during the story. You can wear the Traveler's Attire and press D-cushion Right on the guide to have it manage you to the Singing Crickets (after finding the first yourself). 

High contrast Dye Merchants areas 

The White Dye Merchant is situated in Region 1: Izuhara, Prefecture: Komoda. The Black Dye Merchant is situated in Region 2: Toyotama, Prefecture: Kushi. They will be there whenever. You should get one thing from each to get the "Monochrome Masters" prize. You pay them with blossoms, which are discovered wherever in the open world. Just gather enough blossoms to purchase their least expensive thing.

Trophies Guidance

Simple "All In The Wrist" prize 

Completely update the "Sakai Clan Armor". It is opened consequently during Act 2 - Main Quest: From the Darkness. It adds a +2 Streak to stalemates. Buy the "Stalemate Streak" and "Improved Standoff Streak" abilities (Techniques - Ghost - Evolving Tactics). This adds another +2 Streak to stalemates. Naturally, you can just execute one adversary for each deadlock. Notwithstanding, the above reinforcement and abilities add +4 to the Streak, carrying the complete to 5. You should murder five foes in a single stalemate to get the "All In The Wrist" prize. Deadlocks are actuated by squeezing Up when the catch brief shows up on-screen. At that point, hold Triangle and delivery it when the foe is beginning their assault. To add another strike, keep your finger off Triangle and possibly tap it in no time when an adversary comes surging at you. Rehash the keep going advance on more foes for five Standoff Kills in succession. Stalemates typically happen when you approach foes head-on, or when a couple of last survivors are spread around a foe camp. You generally get the choice when moving toward arbitrary foe watches that show up along primary streets. The foes in late-game regions (yellow, green reinforcement) get a lot harder to crush in stalemates. Specifically, they will attempt to bewilder you with counterfeit assault endeavours and their assaults are likewise a lot speedier, which requires a superior response time. It is smarter to return to the first locale where adversaries are slower in quite a while (white robes or red protection). Finding an irregular watch of outlaws (white robes) in the main district is the simplest alternative that requires the least response time. On the off chance that you have just freed all districts, you can in any case discover arbitrary foe watches on the primary streets everywhere. 

Simple "Lament Of The Fallen Forge" prize 

The "Mourn Of The Storm" is a tune for your woodwind. You can see your woodwind melodies under Pause Menu - Gear - Accessories - Flute. To open the "Mourn Of The Storm" melody, gather five Singing Crickets. They are collectibles found at burial grounds. When you gather five of them, the tune will naturally get opened. Select it from the Gear - Accessories - Flute menu. Then, play until in any event to the furthest limit of Main Quest: A Reckoning In Blood (Act 2). This opens Taka's Grave on the guide. You can get back to it whenever (it even has a quick travel point on it). Travel to Taka's Grave, at that point, swipe the Touchpad left to play the melody and get the "Requiem Of The Fallen Forge" prize.

Simple "Skilled" prize 

Endowments are gathered from Gift Altars (for instance, at Golden Temple in the main area, which is a story area you consequently visit during Act 1). More endowments become accessible naturally through story movement. You can check the blessing special stepped areas during the story now and again - or simply disregard them and check in the wake of finishing the story to have more than 10 presents accessible. The endowments incorporate assets and some wearable veils. 

Simple "Have A Nice Fall" prize 

To start with, purchase either the "Shoulder Charge" ability (Techniques - Samurai - Evasion) or "Reinforced Typhoon Kick" expertise (Techniques - Stances - Wind Stance). Shoulder Charge can be opened sooner and permits you to squeeze Circle while running to thump foes in reverse over edges. Be that as it may, it is countered frequently and harder to control than Typhoon Kick. Fortified Typhoon Kick is opened later in the game (in the wake of slaughtering loads of foe pioneers) and is actuated by holding Triangle in Wind Stance. It is simpler to utilize and foes generally don't counter it. Either move will attempt to get this prize. All you require now is an edge or precipice. This could be the cliffside of a mountain, or it very well may be a roof or bowman's lookout. There ought to be at any rate a five-meter drop, more is better. Line up the foe at the edge and thump them off. You don't need to be in covertness for it, as this should be possible in open battle. You can likewise debilitate the foe in advance. He needs to pass on from the tumble to get the prize; on the off chance that he endures, it won't check. It is prescribed to do this prize as right on time as could be expected. The more stations and stories you have finished, the more restricted your alternatives become. At the point when you have freed all territories, you will just have arbitrary foe watches in the open-world leftover. You at that point need to get fortunate to get foes to produce close to a bluff or draw them there from additional away. It is simpler to do this at foe stations where foes have fixed positions. For instance, a decent spot is at "Neglected Mine" in the third locale, which is encircled by numerous bluffs. 

Simple "Witness Protection" prize 

To begin with, you need to frighten a foe. An adversary considers "frightened" when they see something abhorrent and tumble to the floor in stun, at that point they begin fleeing from the battle. While there are numerous approaches to unnerve foes, the most effortless choice is to fire some with Blowgun Poison Darts while wearing the Ghost Armor. Discover any gathering of adversaries and shoot two of them with Poison Darts. This has a high possibility of alarming the adversaries that see this. At the point when they flee, get out your bow and shoot them in the back to get the "Witness Protection" prize. The foe doesn't need to bite the dust from the bolt, simply hitting checks.

Trophies Guidance

Trophies

How to Unlock

Living Legend (Platinum)

Obtain all trophies

Helping Sword Hand (Gold)

Complete all tales of Tsushima

Body, Mind, and Spirit (Silver)

Complete all Hot Springs, Haiku, Inari Shrines, and Bamboo Strikes

Master Liberator (Silver)

Liberate the entirety of Tsushima Island

Teller of Tales (Silver)

Complete all of the Mythic Tales

A Charming Man (Bronze)

Equip a charm in all 6 slots

A Fight For The Isle…. (Bronze)

Liberate all occupied areas in Izuhara

A Moment in Time (Bronze)

Personalize a scene in Photo Mode

A New Safe Haven (Bronze)

Liberate all occupied areas in Kamiagata

All in the Wrist (Bronze)

Defeat the maximum amount of enemies within a single Standoff

Avid Reader (Bronze)

Collect 20 Records

Every Trick in the Book (Bronze

Acquire all the throwable Ghost Weapon techniques

Favor of the Kami (Bronze)

Find and honor all of the Shinto Shrines on Tsushima

Flash of Steel (Bronze)

Defeat 20 enemies with a counterattack after a Perfect Parry

Gifted (Bronze)

Collect 10 gifts

Good Riddance (Bronze)

Liberate 8 occupied areas in Toyotama

Haunting Precision (Bronze)

Kill 20 enemies with Ghost Stance strikes

Hero of the People (Bronze)

Liberate 12 occupied areas in Izuhara

Know Your Enemy (Bronze)

Collect 20 Mongol artifacts

Light the Way (Bronze)

Rekindle all the lighthouses of Tsushima

Mass Eviction (Bronze)

Liberate 7 occupied areas in Kamiagata

Open for Business (Bronze)

Successfully Stagger enemies 50 times

Quick Study (Bronze)

Learn the Stone, Water, Wind, and Moon combat stances

Securing Sanctuary…. (Bronze)

Liberate all occupied areas in Toyotama

Slay (Bronze)

Acquire 30 pieces of Vanity Gear

The Ghost of Legend (Bronze)

Build your Legend to earn the title Ghost of Tsushima

The Perfect Storm (Bronze)

Fully upgrade your sword

There Can Be Only One (Bronze)

Successfully complete every duel

Secret Trophies Guidance

Trophies

How to Unlock

Mono No Aware (Gold)

Leave the past behind and accept the burden of your new mantle

Cooper Clan Cosplayer (Silver)

Dress up as a legendary thief

Have a Nice Fall (Silver)

Kill an enemy with fall damage by knocking them off a ledge

The Headstrong Thief (Silver)

Complete all of Yuna's Tales

The Unbending Archer (Silver)

Complete all of Ishikawa's Tales

The Vengeful Warrior (Silver)

Complete all of Masako's Tales

The Warrior Monk (Silver)

Complete all of Norio's Tales

Birthright (Bronze)

Recover your father's armor

Company of Wolves (Bronze)

Recruit the Straw Hat ronin

Den of Thieves (Bronze)

Discover Umugi Cove

Dirge of the Fallen Forge (Bronze)

Play the "Lament of the Storm" at a friend's grave

Dying Embers (Bronze)

Eradicate the traitors in the name of a fallen friend

Family Reunion (Bronze)

Free Lord Shimura from the Khan's clutches

Gathering Storm (Bronze)

Recover the katana of clan Sakai

Honour the Unseen (Bronze)

Bow to 10 hidden altars across Tsushima

Leader of the People (Bronze)

Rally the peasants of Yarikawa

Lost and Found (Bronze)

Discover a Pillar of Honor and collect its Sword Kit

Monochrome Masters (Bronze)

Purchase an item from the Black and White Dye Merchants

Point of No Return (Bronze)

Break your code to help a new friend

Sovereign End (Bronze)

Confront the Khan

Stoking the Flame (Bronze)

Rescue Taka from Mongol captivity

The Exiled Alliance (Bronze)

Reunite with your allies in the frozen north

The Ghost (Bronze)

Embrace your new identity

Witness Protection (Bronze)

Shoot a Terrified enemy with an arrow while they are fleeing

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