Journey PS4 Game 2015 |
Journey PlayStation 4 Game Review
Journey is an indie video game developed by Thatgamecompany for the PlayStation 3. It was released on March 13, 2012, via the PlayStation Network. In Journey,
the player controls a robed figure in a vast desert, traveling towards a
mountain in the distance. Other players on the same journey can be
discovered, and two players can meet and assist each other, but they
cannot communicate via speech or text and cannot see each other's names.
The only form of communication between the two is a musical chime. This
chime also transforms dull, stiff pieces of cloth found throughout the
levels into vibrant red, affecting the game world and allowing the
player to progress through the levels. The robed figure wears a trailing
scarf, which when charged by approaching floating pieces of cloth,
briefly allows the player to float through the air. The developers
sought to evoke in the player a sense of smallness and wonder, and to
forge an emotional connection between them and the anonymous players
they meet along the way. The music, composed by Austin Wintory,
dynamically responds to the player's actions, building a single theme
to represent the game's emotional arc throughout the story.
Reviewers of the game praised the visual and auditory art as well as
the sense of companionship created by playing with a stranger, calling
it a moving and emotional experience, and have since listed it one of
the greatest games of all time. Journey won several "game of the year" awards and received several other awards and nominations, including a Best Score Soundtrack for Visual Media nomination for the 2013 Grammy Awards. A retail "Collector's Edition", including Journey,
Thatgamecompany's two previous titles, and additional media, was
released on August 28, 2012. The game was released digitally for the PlayStation 4 on July 21, 2015 and a physical edition was released on October 2, 2015.
Gameplay
In Journey, the player takes the role of a robed figure in a
desert. After an introductory sequence, the player is shown the robed
figure sitting in the sand, with a large mountain in the distance.
The path towards this mountain, the ultimate destination of the game,
is subdivided into several sections traveled through linearly. The
player can walk in the levels, as well as control the camera, which
typically follows behind the figure, either with the analog stick or by tilting the motion-sensitive controller.
The player can jump with one button, or emit a wordless shout or
musical note with another; the length and volume of the shout depends on
how the button is pressed, and the note stays in tune with the
background music.
These controls are presented pictorially in the beginning of the game;
at no point outside of the credits and title screen are any words shown
or spoken
The robed figure wears a trailing scarf. This scarf, when charged by approaching floating pieces of cloth, allows the player to briefly float and fly horizontally when jumping. Floating uses up the scarf's charge, represented visually by glowing runes on the scarf. Touching glowing symbols scattered throughout the levels lengthens the initially vestigial scarf, allowing the player to remain airborne longer. Larger strips of cloth are present in the levels and can be transformed from a stiff, dull gray to vibrant red by singing near them. Doing so may have effects on the world such as releasing bits of cloth, forming bridges, or levitating the player. This in turn allows the player to progress in the level by opening doors or allowing them to reach previously inaccessible areas. The robed figure does not have visible arms to manipulate the game world directly. Along the way, the player encounters flying creatures made of cloth, some of which help the player along. In later levels, the player also encounters hostile creatures made of stone, which upon spotting the player rip off parts of the figure's scarf.
In each level, the player may come across one other player
temporarily connected to their game. When players approach each other
they charge one another's scarves. They cannot communicate with each
other beyond patterns of singing. Players can help each other by
activating strips of cloth or showing paths, but cannot hinder each
other and are not necessary for completing any level.
When two players finish a section at the same time they remain together
into the next one; otherwise they are connected to new players when
they move on. While all of the figures generally look the same, without
gender or distinguishing characteristics, individual players can be told
apart by unique symbols which are shown floating in the air when they
sing and are displayed on their robes at all times. The entire game takes about two to three hours to complete.
Cheat Codes, Hints and tips and tricks
Chapter selection
Successfully complete the game to unlock the "Chapter Select" option.White cloak and scarf
Get the "Transcendence" trophy, then play the beginning of the game by using the "Chapter Select" menu. From the center of the starting area, look to the right to find three large cloths coming out of the ground. Walk into them to turn your cloak and scarf white. The white scarf will automatically regenerate scarf power after you jump.Robe patterns
Successfully complete the indicated task to get the indicated pattern added to your robe. Each new embroidery is larger and more intricate.- Embroidered Hem: Successfully complete the game once.
- Second Embroidery: Successfully complete the game twice.
- Third Embroidery: Successfully complete the game three times.
Trophies
Successfully complete one of the following tasks to get a trophy:- Threshold (Bronze): Cross the broken bridge without completely rebuilding it.
- Mirage (Bronze): Find the hidden desert flower.
- Explore (Bronze): Discover all cloth creatures in the desert.
- Adventure (Bronze): Pass through 15 gates while surfing through the sunken city.
- Trials (Bronze): Sneak through the underground passage without tearing your scarf.
- Ancestors (Bronze): Find a mysterious creature hidden in the temple.
- History (Bronze): Uncover all 10 ancient glyphs.
- Crossing (Bronze): Reach the summit with a companion and return to the beginning.
- Rebirth (Bronze): Finish the game and return to the beginning.
- Companion (Silver): Finish the game with the same partner for the majority of the journey and return to the beginning.
- Reflection (Bronze): Sit and meditate with another player for more than 20 seconds.
- Wonder (Silver): Meet 10 or more unique travelers.
- Return (Bronze): Start the journey again after a week long break.
- Transcendence (Gold): Collect all unique glowing symbols across one or more journeys.
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